UINodeResolver
public struct UINodeResolver : Identifiable
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Declaration
Swift
init(node: UINode, viewArguments: ViewArguments)
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Declaration
Swift
public var id: UUID { get }
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Swift
var node: UINode
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Swift
var viewArguments: ViewArguments
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Swift
var item: Item? { get }
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Declaration
Swift
func resolve<T>(_ propertyName: String, type: T.Type = T.self) -> T?
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Declaration
Swift
var childrenInForEach: some View { get }
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Declaration
Swift
var childrenInArray: [UIElementView] { get }
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Declaration
Swift
func childrenInForEach(usingItem item: Item) -> some View
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Declaration
Swift
func childrenInArray(usingItem item: Item) -> [UIElementView]
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Declaration
Swift
func fileURI(for propertyName: String) -> String?
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Declaration
Swift
func color(for propertyName: String = "color") -> CVUColor?
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Declaration
Swift
func alignment(for propertyName: String = "alignment") -> Alignment
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Swift
func textAlignment(for propertyName: String = "textAlign") -> TextAlignment
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Declaration
Swift
func string(for propertyName: String) -> String?
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Declaration
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func int(for propertyName: String) -> Int?
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func double(for propertyName: String) -> Double?
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func cgFloat(for propertyName: String) -> CGFloat?
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Declaration
Swift
func cgPoint(for propertyName: String) -> CGPoint?
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Declaration
Swift
func insets(for propertyName: String) -> UIEdgeInsets?
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Declaration
Swift
func bool(for propertyName: String, defaultValue: Bool) -> Bool
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Declaration
Swift
func binding<T>(for propertyName: String, type: T.Type = T.self) -> Binding<T?>?
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Declaration
Swift
func binding<T>( for propertyName: String, defaultValue: T, type: T.Type = T.self ) -> Binding<T>
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Swift
func getType(for propName: String) -> (PropertyType, Item?, String)
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Swift
var showNode: Bool { get }
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Swift
var opacity: Double { get }
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Declaration
Swift
var cornerRadius: CGFloat { get }
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Declaration
Swift
var spacing: CGPoint { get }
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Declaration
Swift
var backgroundColor: CVUColor? { get }
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Declaration
Swift
var borderColor: CVUColor? { get }
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Declaration
Swift
var minWidth: CGFloat? { get }
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Declaration
Swift
var minHeight: CGFloat? { get }
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Declaration
Swift
var maxWidth: CGFloat? { get }
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Declaration
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var maxHeight: CGFloat? { get }
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Declaration
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var offset: CGSize { get }
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Declaration
Swift
var shadow: CGFloat? { get }
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Declaration
Swift
var sizingMode: CVU_SizingMode { get }
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Declaration
Swift
var zIndex: Double? { get }
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Declaration
Swift
var lineLimit: Int? { get }
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Declaration
Swift
var forceAspect: Bool { get }
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Declaration
Swift
var padding: EdgeInsets { get }
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Declaration
Swift
var margin: EdgeInsets { get }